Encho Overview and Base Stats

Encho matters because its Stretch special turns ordinary airborne actions into long-range blocks, sets, saves, and attacks. Understanding the Volleyball Legends Encho stats helps you choose between spike damage, court coverage, and a flexible hybrid role.

Encho is an Evo All Rounder style. Rather than improving through Mastery, it uses six Skill Points earned from Ranked quests. Those points can be spent across Speed, Strength, and Range, so its final performance depends greatly on your build.

At base, Encho has maximum jump height and excellent spike potential. Its lower movement speed and average set power are the main tradeoffs.

Base attributeValueMatch impact
Block60%Respectable blocking before upgrades
Bump60%Reliable standard receiving
Dive70%Good recovery on difficult balls
Jump100%Maximum vertical reach
Serve80%Strong serve pressure
Set60%Usable setup power at base
Speed50%A clear court-coverage weakness
Spike90%High offensive potential
StretchOver 100%Expands airborne action reach

Stretch is Encho’s defining mechanic. While airborne, its arm extends and enlarges the hitbox for the action being used. More airtime produces more extension, creating opportunities for late touches, high contacts, awkward saves, and unusual attack angles.

Good positioning still matters. Stretch works best when you identify the ball’s line early, create room for the arm to extend, and approach the contact with a clear plan.

Skill Tree Paths and Upgrades

Encho’s six Skill Points can be divided among three branches. Early upgrades provide stat boosts, while completing a branch unlocks a major effect.

PathEarly benefitsFull-path rewardMain purpose
Speed+25% Block Power, +10% Style SpeedMax Block and +100% Stretch SpeedMovement and blocking
Strength+5% Spike Power, then +10% Spike PowerSuper Spike and alternate special spikeOffensive finishing
Range+10% Stretch Range, then +15% Stretch Range and +30% Set PowerMax Set and +35% Stretch RangeSetting and coverage

The Speed path improves blocking and adds style speed before granting maximum block and much faster Stretch extension. It is generally less popular than the other routes, but it can suit players who value movement, re-blocking, or defensive play.

The Strength path is Encho’s damage route. At full Strength, a sweet-spot contact can trigger a Super Spike, while a weak-spot contact creates a different special spike. Its downside is important: Stretch speed is reduced by 75%, so you need to prepare your airborne line earlier.

The Range path improves extension and set power. Its full reward provides maximum setting plus more Stretch range, making it useful for players who receive, set, cover the net, and support a teammate.

Ranked wins requiredSkill Points availableRobux skip cost
15199
352199
753299
1254499
1755799
2506999

Resetting allocated Skill Points costs 250 Robux. Test your build in practice before committing, especially if you regularly play with the same partner and need compatible set speed.

Best Encho Builds for Different Roles

There is no single best distribution for every match. Your preferred role, game mode, teammate, and timing consistency matter more than copying one build. Most competitive players favor Strength or Range over a full Speed commitment.

BuildBest forStrengthsWatch out for
0 Speed / 4 Strength / 2 RangePrimary spikersSpecial spikes and added reachSlower Stretch response
0 Speed / 2 Strength / 4 RangeAll-round supportBetter sets and long coverageLess explosive finishing
2 Speed / 4 Strength / 0 RangeMobile attackersDamage plus improved movementLess reach and set utility
2 Speed / 0 Strength / 4 RangeDefensive utilityFaster movement and strong setsNo top Strength payoff

The 0/4/2 build is a strong scoring setup. Four Strength points unlock Encho’s defining offensive reward, while two Range points add useful extension. Choose it if your teammate can provide high sets and you are comfortable practicing sweet-spot timing.

The 0/2/4 build is a more forgiving all-round option. It keeps useful spike improvements while improving sets and Stretch range. This is especially helpful in 2v2, where you may need to receive, set, and attack within the same rally.

A 2/4/0 split can work for players who find Encho’s base mobility limiting. It gives you faster rotation and recovery while preserving max Strength, but loses much of the setting and coverage utility that makes Encho unique.

Use this decision process before spending points:

  • Choose max Strength if you are usually your team’s finisher.
  • Choose max Range if you frequently set or receive difficult balls.
  • Add Speed when poor movement costs more points than missed attacks.
  • Consider your teammate’s preferred set speed before investing heavily in Range.
  • Reset only if your usual role has genuinely changed.

How to Use Stretch and Play Encho Better

Treat Stretch as a timing tool instead of a passive bonus. Encho’s arm extends while airborne, so jump timing determines how much reach is available at contact. Jumping late can leave you with normal range, while jumping too early without tracking the ball can waste the useful contact window.

For attacking, the Strength route rewards sweet-spot awareness. Aim to contact the ball near Encho’s head or upper body rather than automatically swinging at the highest point. High sets provide time to glide, align, and select a direct hit, cut, or downward angle.

Encho is effective with S-tilt attacks because its jump height, spike power, and extended reach can create difficult trajectories. Mix your angles instead of repeating one back-line shot, since defenders quickly adapt to predictable attacks.

For cuts, contact earlier and higher than you would with a lower-reaching style. Encho can hit the ball from an elevated point, allowing tighter angles that drop faster. Neutral tilt is often safer than forcing a heavy side tilt, especially on close sets.

On defense, Stretch helps cover awkward space but does not make every block automatic. Read the attacker’s likely angle before committing. Range-focused Encho builds can cover more net space, while Speed investment helps recovery and re-blocking.

Abilities that improve jump control or attack redirection pair naturally with Encho:

  • Boom Jump supports high-contact power spikes after a tall set.
  • Redirection Jump helps change an attack angle after baiting a defender.
  • Delete Fit can improve recovery and provide another movement adjustment.
  • Defensive abilities can suit Range builds that spend more time receiving.

Encho’s right-side extension may feel stronger in practical play. Keep that in mind when choosing where to meet the ball. If it arrives on the less favorable side, reposition when possible instead of relying on Stretch to fix a poor approach.

FAQ

What are the Volleyball Legends Encho stats at base?

Encho has 100% Jump, 90% Spike, 80% Serve, 70% Dive, 60% Block, Bump, and Set, plus 50% Speed. Its Stretch stat is above 100%, reflecting its airborne extension mechanic.

Is Encho better for spiking or setting?

It can do either. Max Strength is better for specialized attacks, while max Range improves setting and defensive coverage. A 0/2/4 distribution is a popular all-round choice.

What is the best Encho upgrade path?

For pure offense, 0 Speed, 4 Strength, and 2 Range is a strong option. For a flexible team role, 0 Speed, 2 Strength, and 4 Range gives better sets and greater Stretch range.

Does max Strength have a downside?

Yes. Completing the Strength path reduces Stretch speed by 75%. You gain powerful special spike options, but must prepare jump and contact timing earlier.

How many Skill Points can Encho earn?

Encho can earn six Skill Points through Ranked win quests. The milestones begin at 15 wins for the first point and end at 250 wins for the sixth point.